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Gamification Procedure Based on Real-Time Multibody Simulation

Suraj Jaiswal(1*), Md Iftekharul Islam(2), Lea Hannola(3), Jussi Sopanen(4), Aki Mikkola(5)

(1) Department of Mechanical Engineering, Lappeenranta University of Technology, Finland
(2) School of Industrial Engineering and Management, Lappeenranta University of Technology, Finland
(3) School of Industrial Engineering and Management, Lappeenranta University of Technology, Finland
(4) Department of Mechanical Engineering, Lappeenranta University of Technology, Finland
(5) Department of Mechanical Engineering, Lappeenranta University of Technology, Finland
(*) Corresponding author


DOI: https://doi.org/10.15866/iremos.v11i5.15267

Abstract


Gamification aims to redirect the motivating power of game mechanics towards a non-entertainment field to encourage user engagement. In the field of mechanical engineering, the gamification concept can be combined with real-time multibody simulation. The objective of this paper is to demonstrate how gamification can be used to analyze user experiences of a mobile machine. As a case study, an excavator is modeled using a semi-recursive multibody formulation. The excavator model is customizable and offers different sizes for a bucket and dipper arm’s hydraulic cylinder. In the excavator model, gamification introduces game elements: goals such as filling the industrial hopper, obstacles such as utility poles, challenges such as fuel gauge, time constraint such as a timer, and fantasy element such as visualization graphics. The effect of different product features, such as the hydraulic system parameters, on the users’ performance are analyzed. A product development team can utilize this information to improve the product design.
Copyright © 2018 The Authors - Published by Praise Worthy Prize under the CC BY-NC-ND license.

Keywords


Gamification; Multibody System; Product Development; Real-time Simulation; Users

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