M-Learning: from Learning Anywhere towards Learning from Anything


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Abstract


M-learning, as currently implemented, tends to be associated with the use of mobile devices to have access to contents and services from distance learning management systems using Internet connections. Although limited in computing resources, mobile devices are normally personal devices that we use anytime-anywhere adding new personal-space-time dimensions to the learning process. Despite these new dimensions, mobile devices are normally restricted to the implementation of the client part only in the distance learning process and are not able to offer their own contents and services to other devices. This paper takes two steps forward in the evolution of m-learning scenarios towards the learning from anything scenario in which mobile devices can serve contents and services to other devices. Firstly, it introduces a simplified Servlet API for mobile devices and its implementation in MIDP2.0. Secondly, it presents an m-learning asynchronous collaborative tool based on that API.
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Keywords


Distance Learning; Collaborative Learning; Mobile Computing; Pervasive Computing

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References


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